Fallout 4 is an RPG video game developed by Bethesda Game Studios and published by Bethesda Softworks, set predominantly in the Post-Apocalyptic Wasteland of Boston, Massachusetts and the area surrounding it. It was released on November 10, 2015, for Microsoft Windows, Xbox One, and PlayStation 4.
Fallout 4 is set in a post-apocalyptic world in the year 2287, 210 years after a devastating nuclear war. The player assumes the role of the "Sole Survivor," who emerges from Vault 111, a cryogenic facility, after being frozen for over two centuries.
The story begins in the pre-war era in the year 2077, where the Sole Survivor lives with their spouse, infant son, Shaun and a Mister Handy Robot named Cosworth. As nuclear bombs fall, the family rushes to Vault 111 but are unknowingly tricked by the cunning Vault-Tec Corporation into Cryogenisis. The protagonist awakens to witness their spouse being murdered and Shaun being kidnapped by unknown assailants. The Sole Survivor is re-frozen and awakens again in 2287, determined to find their son and uncover the truth behind the kidnapping.
Throughout the game, the player explores the Commonwealth, a wasteland encompassing the remains of Boston and its surrounding areas. The journey involves interacting with various factions, both returning and new, such as the Brotherhood of Steel, the Institute, the Railroad, and the Minutemen, each with its own ideologies and goals. Among other smaller, but still significant factions. The player must navigate these alliances and conflicts to progress.
Key decisions taken throughout one's play-through, as with other Fallout titles, shapes the future of the Commonwealth.
This section includes links to a few articles that may be useful to users who are new to modding or are looking to create mods for Fallout 4. To discover more content, use the search at the top of the page or the “Browse” button at the top of the left navigation panel to see the full list of articles in the “Fallout 4” section. You can help expand this wiki by using the “New Page” button at the top of the page.
Before going further, ensure that the game is not installed in the Program Files folder to prevent Windows from interfering with mod functionality. Modding games installed in folders controlled by unrelated software can cause issues. These controlled folders include, but are not limited to, Documents, Program Files, Program Files (x86), Downloads, and any OneDrive folders. To avoid complications, consider moving your Steam library to a different folder outside of these locations.
Next, make sure to launch the game at-least once and get to the main-menu. This is required for the game to generate user files, typically referred to as ini’s or ini files. These are required for the game to function and thus are created on a vanilla copy of the game. These generated user files are independent of the game version so files generated on NextGen will still work if you downgrade and go to the Oldgen version of the game.
Finally, decide which version of the game you will be modding. There are two main versions: 1.10.984.0 (NextGen) and 1.10.163 (OldGen). Once you have chosen the game version, you can proceed to select an appropriate mod manager.
To optimally prepare the game for modding, it is recommended, though not necessary, to downgrade from NextGen to OldGen and use the Backported Archive2 Support System mod by Nukem. This approach allows access to the extensive catalog of mods available for OldGen while maintaining compatibility with BA2 archives created with the NextGen version of the CreationKit, including NextGen Creation Club Content.
While it is generally recommended to have all DLCs, you should at least obtain the two main ones, Nuka World and Far Harbor. Missing out on DLCs will restrict your access to many mods. If you haven't bought the game yet, it is highly recommended to purchase the GOTY Edition, which includes all DLCs in a single package, allowing you to use mods that require them. The High Resolution Texture Pack, although free, should be avoided as it is known to cause texture bugs, such as the infamous Black/Brown Face Bug; consider using a mod as an alternative.
A Mod Manager is a utility tool designed to handle mods, enabling users to install, modify, and delete mods effortlessly. These managers also offer features that facilitate the modding process for specific games.
To select an effective Mod Manager, consider the following factors:
Below is a table highlighting the most notable mod managers for Fallout 4:
Vortex is the official mod manager developed by nexusmods, supporting multiple games (See Supported Games). | |
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MO2 is an alternative mod manager that supports Fallout 4 as well as many other games. | |
NMM is an older mod manager originally developed by Nexus Mods. Though no longer supported by Nexus Mods, it is maintained by volunteers. |
Other mod managers exist, but they are not included here due to their limited significance and to maintain brevity. It is advisable to try both Vortex and Mod Organizer 2 to determine which one best suits your preferences.
After choosing a mod manager and the game version to mod, you need to decide whether to use an already curated list of mods or build a mod list yourself. A curated list allows you to install a set of mods that have been tested and patched to work together with minimal effort on your part, letting you quickly dive into the modded game experience. However, these lists may include mods that you don't like or want. Building your own mod list provides the freedom to choose exactly what you want but requires more effort, time, and patience. The result is a modding experience specifically tailored to your preferences.
If you chose Vortex as your mod manager, curated lists are referred to as Collections. For Mod Organizer 2, they are called Wabbajacks. Although they serve the same purpose, Collections and Wabbajacks are not interchangeable due to differences in the mod managers.
From this point forward, we will assume you have already installed your chosen mods, either through a curated mod list or by selecting them yourself. Since there is no singular "best" mod and suggestions are subjective, we won't be listing specific mods you should get. Instead, we will focus on how to ensure your mods work properly with minimal or no conflicts. Here are some tools you will likely use to resolve these conflicts;
Tool Name | |
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xEdit (FO4Edit) | xEdit will be your primary tool for resolving conflicts. It provides an in-depth view of the data contained in each plugin in your load order and how they interact with one another. With xEdit, you can modify anything from minor details like a weapon's damage or its ammo type to more complex elements such as Leveled Lists or Worldspace Edits, making it a versatile tool for fine-tuning your mods. |
Creation Kit | While xEdit allows for most of the edits you'd want, the Creation Kit (CK) offers advantages for resolving more advanced conflicts that xEdit can't handle. These include script or quest-related conflicts and worldspace or cell edits. The Creation Kit's 3D Renderer provides a real-time view of how your edits will appear in-game, making it far more efficient for visual adjustments, which xEdit lacks when dealing with in-game world edits. However, these advanced edits are typically for more experienced users. Newer modders should rely on pre-made patches available for the game to avoid potential complications. |
Wrye Bash | Most of Wrye Bash's core functions have become redundant with the introduction of the ESL or Light Plugin system. However, it still offers a few unique features, particularly in the context of Fallout 4, that make it a valuable conflict-resolution tool. One key feature is the “Plugin Checker” utility, which scans your enabled plugins and provides a report on issues such as ITMs (Identical to Masters) or Deleted Navmesh References. Less experienced users can use this report to remove problematic mods or find patches, while more advanced users may attempt to repair the plugins themselves. |
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Learn how to create your mods for Fallout 4.
Game Information | |
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DLCs | |
Steam App ID | 377160 |
GOG App ID | 1998527297 |
Xbox Game Pass ID | BethesdaSoftworks.Fallout4-PC C3KLDKZBHNCZ |
Nexus Mods ID | fallout4 (1151) |
Modding Information | |
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Engine | Creation Engine |
Mod Managers |