Updated 02-18-2025
This tutorial will help you automatically add your custom gear (Also works with existing gear) to the players inventory.

Example:

Blueprint.Blueprint Class.
ModMutator then click Select.
BP_ModMutator_AutoAddToInventory.
GearIDs.
GearIDs variable to an String Array.
Interactive
Blueprint stored on blueprintue.com (Link: Auto Add Gear To Inventory)
Screenshot

Delete both Event Begin Play and Event Tick then paste the blueprint inside of the Event Graph (Ctrl + V).

Setup the Spawn Notification.
Class Defaults (Highlighted in orange in the image below) then in the Details panelActor Types for Spawn Notifications by clicking the + button.PhoenixHud and select it.
Note: If you used the
Character Creatorto make a new piece of gear (This is the recommended method of creating new gear) then it will have already been added to the registry. you'll just have to get the exact registry name that was created, for this tutorial i created a new Face Gear calledTutorial_Gearand it has been added to the registry asTutorial_Gear_Common.
Window > DB Text Entry > Static.
Registry and double click it to open it.
RegistryID for this tutorial that will be Tutorial_Gear_Common.
BP_ModMutator_AutoAddToInventory blueprint and go to the GearIDs string array and click the + button to add a new entry to the Gear IDs list (You can add as many as you want).RegistryID into the input field.
Now all items within the GearIDs list will be added to the players inventory when they spawn.