From the artistic point of view, artist should take care of two things:
- visual appearance of the shop (shop stand, crates, shelves etc.)
- functional part of the shop (spawn boxes)
Artist create visual representation of shop:
- outside vs inside shop
- think of navmesh for merchant
- place to sit for merchant (and shop keeper where needed)
- chest where merchant stores goods and money, behind the lockable door
- enough room for goods placement
- Different class of shop signs for different quality of shops (village/city)
Artist places spawn boxes wherever he wants the merchant to place goods at:

To create spawn box, go to Area -> AreaBox.
Spawn box needs to be aligned to the surface underneath:

- Spawn boxes should be as big as possible, only item smaller then spawn box is displayed
- There should be no obstacle in the spawn box area to prevent interference with goods
- Goods are displayed randomly, there is very limited possibility how to influence it
- Spawn boxes are aligned to the shop entity by scripters