
The Inverse Square Lighting addon allows for lighting in Skyrim to use a more realistic lighting attenuation that closely approximates real world light behavior. Skyrim only includes a crude falloff function that can cause lights to look like a spotlight - very bright in the center with harsh edges - using the inverse square falloff from this addon will improve the way the light tapers off for a more natural look.
This addon will not modify any existing lighting and does nothing by itself. You must also install other lighting mods designed for Inverse Square Lighting to take advantage of the more realistic lighting falloff.
Simply install a supported lighting mod that utilizes this feature. This feature is already shipped with the core CS install.
Implementing inverse square falloff as simply 1/d^2 is impractical, the light would be infinitely bright at the source and travel for an infinite distance. This algorithm solves the infinite source brightness by giving a size to the light source - this size means there is now a finite brightness at a distance of zero and the brightness near the source varies based on the size. The infinite distance problem is solved by using a cutoff value that sets a light level where the light will reach zero. The radius of the light is not set directly but calculated in real time based on the light's intensity (fade) and the cutoff value. If cutoff is unspecified or set at 1.0, it will default to 0.05 for regular lights and 0.022 for shadow lights. The lower the cutoff value the more realistic the lighting but the greater the light's radius, and it may be necessary to decrease a light's radius to control light bleed.
To understand how these parameters play together, see this Desmos graph. The red line represents vanilla falloff, where F controls fade and r controls radius. The green line is inverse square falloff, where I controls intensity (fade), s controls size, and c controls cutoff.
There are two methods to set a light to use inverse square falloff:
This addon also includes a Light Editor that can be accessed by opening the Community Shaders menu and navigating to the Inverse Square Lighting mod settings. The editor is not intended for gameplay and it's not recommended to save an ongoing game while using it as it may cause issues. However, it does allow for previewing lighting changes in real-time, including toggling inverse square falloff and adjusting light colors and intensity among other things. These changes cannot be saved directly but can be copied into xEdit or a Light Placer config file.
Compatible with all lighting mods, although only lighting mods designed for Inverse Square Lighting will use the new falloff
Compatible with Light Placer and Light Placer VR, direct support has been added to allow mod authors to specify lights as InverseSquare
Disclaimer: Inverse Square Lighting requires a lighting mod that takes advantage of it. All of the following images were taken with an additional lighting mod.




