The Unreal Engine Editor is the main tool used by game studios to build games that run on the Unreal Engine. We can utilize the same tool to create and package mods.
EpicLauncher*.msi
file when the download is finished.5.1.1
from the dropdownWhen the install is complete you should see a blue version of the previously grey card.
When we are creating Blueprint or Texture/Model Replacement mods we will define the contents of our mod within a local project.
An Unreal Engine Project is a container for UE Game Assets. It maintains a directory structure which organizes distinct files which we will create or will be generated for us.
The two folders we will use most often are:
Full guide for Unreal Engine Game Project Directories
In order for our mods to work with S.T.A.L.K.E.R. 2 -- we need to ensure that our mod project settings mirror the S.T.A.L.K.E.R. 2 game project settings as closely as possible. We do not need to match their project settings 1:1 -- but there are a few settings that are required to be changed from a default Unreal Engine Project. The below guide will walk you through what those are and the supplementary table that follows it will summarize those changes.
Stalker2
and then click CreateSection | Setting | Value |
---|---|---|
New Project | Type | BLUEPRINT |
Target Platform | Desktop | |
Quality Preset | Maximum | |
Starter Content | optional | |
Ray Tracing | False | |
Project Name | Stalker2 | |
Packaging | Generate Chunks | True |
Cook everything in the project content directory | True | |
Supported Platforms | Platforms | Only Windows |
Engine Rendering | Enable virtual texture support | True |