The latest update has introduced the ability to create lipsync, but some things have changed. This tutorial will guide you through the updated process.
This guide does not cover how to convert your audio to .WEM
. There are plenty of guides available for this. Refer to this video for more information about preparing audio in the CK.
Ensure there are no spaces in your game or CK installation path. Otherwise, CK will throw an error.
Double ensure that your PLUGIN NAME HAS NO SPACES!
Example of right way to do it:
NG+FrameworkExamplePlugin.esp
Wrong way to do it:
NG+ Framework Example Plugin.esp
Load the plugin that contains your converted audio. In this example, we’ll use AnimTest.esp
.
Go to the Audio menu in the toolbar and click on Run FaceFX Compiler.
Once you’ve opened the FaceFX Compiler, select the active plugin you want to generate facial animations for. Then, click Compile.
For this example, we’ll compile a WIP companion mod.
.wav
files are required to generate .ffxanim
..wav
files should be as follows:Data\Sound\Voice<master_file><voice_type><response_id>.wav
If everything is set up correctly, you should see this page pop up:
.wav
files are found in your plugin, this screen will appear instead.The end result should look like this example.
With these steps, you should now be able to generate lipsync animations successfully in CK!
!