Welcome to the official Community Shaders User Wiki.
This page outlines a guide on migration from an ENB based modlist to one that is based around CS.
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In this section a basic outline will be given on how to get CS up and running with the least amount of work.
CS disables itself when it detects the enb DLLs, this means that firstly we need to remove the ENB DLL files.
Normally these are either located in your game root, where your skyrim.exe is located, or if you're using Rootbuilder in a mod that has a Root folder.
The file names you're looking for are: d3d11.dll and d3dcompiler_46e.dll.
ENB is usually set up with ENB specific mods that are not necessary with CS, either because CS has a replacement for these or CS is not compatible with them. They will need to be removed.
You may have some following mods installed that need to be removed:
Be aware that Particle Patch is suppored by CS and doesn't need to be removed.
CS has its own set of requirements, be sure to download and install all of them.
The following are minimum requirements:
CS consists of the core mod and the addons, the core mod is always required and should be loaded first, then you can load all the addons after, you can pick and choose which ones you want and like.
First you install the Core mod.
Then you can choose which ones of the following you want to use:
While ENB relies on wetaher mdos to form a base for its visuals, CS relies a lot more on the weather mod for the visuals of exteriors.
There are many options, but some suggestions are as follows.
In this section a full guide will be given on how to convert your whole modlist to CS, to full take advantage of all the features CS offers.
This feature is currently in development and as soon as it becomes available this section will be updated.
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