Welcome to the official Community Shaders User Wiki.
This page outlines all the features currently available in Community Shaders.
This wiki is powered by the Nexus Mods documentation system and maintained by the community.
For more advanced information, see the GitHub Developer Wiki.
Need help or want to chat with the community? Join us on Discord:
Extended Materials: Terrain and object parallax and other advanced effects
Extended Translucency: Enhanced translucent material rendering
LOD Blending: Fine-tuned control over lighting characteristics of LOD objects and terrain
Performance Overlay: Real-time monitoring of frame rates, draw calls and performance metrics
Volumetric Lighting: Dynamic volumetric lighting effects
Weather Picker & Editor: Custom real-time weather & imagespace editor for all mod-making needs
Dynamic Cubemaps: Real-time reflection mapping for enhanced environmental reflections
Interior Sun Shadows: Advanced shadow casting in interior spaces that changes with time of day
Image Based Lighting: Realistic lighting based on environmental light probes
Light Limit Fix: Removes engine limitations on dynamic light sources, allowing more than 4 lights in view
Water Effects: Advanced water rendering with realistic parallax and caustics
Inverse Square Lighting: Physically accurate light falloff calculation
Subsurface Scattering: Realistic light penetration through translucent materials, used on skin
Grass Collision: Realistic grass interaction and collision detection
Grass Lighting: Improved lighting calculation for vegetation
Screen Space Shadows: Enhanced shadow rendering in screen space
Unified Water: Extends real water tiles into the LOD, eliminating water LOD seams and improving shading in the LOD
Sky Sync: Realistic sun and moon movement through the sky
Upscaling: Adds DLSS/FSR/XeSS based upscaling suite to Community Shaders
Cloud Shadows: Dynamic cloud shadow casting across the landscape
Hair Specular: Enhanced hair rendering with realistic specular highlights
Screen Space Global Illumination (SSGI): Real-time indirect lighting simulation
Skylighting: Revolutionary world-space sky shadows that increase realism dramatically
Terrain Helper: Allows additional texture layers for non-PBR landscape mods, to allow better optimised maps
Terrain Blending: Blends the terrain into terrain meshes
Terrain Variation: Breaks up vanilla terrain tiling issues without any quality degradation
Wetness Effects: Dynamic surface wetness and rain interaction, custom rain ripples
HDR: Native HDR output for supported displays
See something missing that you would want to create? Join us on discord and github to get involved!
Get involved via the GitHub Repository and Discord Server.